.. toctree:: :maxdepth: 1
Note
See :ref:`CGameEffect\<Effect\> Methods<CGameEffectEffect_Methods>` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here.
Name | Description |
:ref:`CGameEffectStoneSkinsGolem\:\:OnRemove<CGameEffectStoneSkinsGolemOnRemove>` |
virtual void CGameEffectStoneSkinsGolem::OnRemove(CGameSprite* pSprite);
Parameters
- :ref:`CGameSprite<CGameSprite>`* pSprite - pointer to game sprite object
Remarks